AI Insights · Timothy · January 2022
Top 5 iOS Simulator Games in Poland Q4 2021
Discover the performance trends of the top 5 simulator games on iOS in Poland during Q4 2021, including insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends for the top 5 simulator games on iOS in Poland. Here's a look at how these apps performed in terms of weekly downloads, revenue, and active users.
Momio from Momio ApS experienced fluctuations in weekly revenue, peaking at around $547 in mid-October and maintaining a range between $256 and $531 for most of the quarter. Weekly downloads were relatively stable, varying between 233 and 356, while active users hovered around 3K, peaking at 3.1K in late October and mid-December.
MovieStarPlanet 2: Star Life by MovieStarPlanet had a notable spike in revenue in mid-December, reaching approximately $1.1K, and again at the end of December with $774. Downloads followed a similar pattern, starting the quarter around 347 and peaking at 547 in the final week of December. The app's active users showed a slight decline early in the quarter but rebounded to nearly 2.7K by the end of December.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw its highest weekly revenue in late October with $704. However, the app experienced lower revenue figures for the rest of the quarter, often below $200. Downloads were minimal, peaking at 109 in late September but dropping significantly thereafter. Active users decreased steadily from 322 in late September to 124 by the end of December.
BitLife - Life Simulator by Candywriter, LLC maintained steady weekly revenue, peaking at $269 in the final week of December. Downloads saw a significant rise in mid to late December, reaching 727. The app's active users were relatively stable, ranging between 1.6K and 2K throughout the quarter.
Farming Simulator 20 from GIANTS Software GmbH had consistent weekly revenue, with a peak of $268 in late December. Downloads were minimal, often in single digits and occasionally zero. Active users were stable but low, averaging around 40-50 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.